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Old Jun 11, 2005, 11:54 AM // 11:54   #1
Pre-Searing Cadet
 
Join Date: May 2005
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Default My W/E running monk killer

My char;
Swmsp:12(i am going to up this one by sacrificing some of my firemagic)
Str:11
Fire:11


Armor:
Gladiator armor for all but the head

Sword:

15-22
+15%dmg in stance
customized +20%dmg
Fire hilt
pommel +24 health

Flame artifact:
+12 energy
+24 health when enchanted

Skills:
Conjure Flame (12 extra fire dmg)
Sprint
Protectors strike (+32 dmg against moving foe, 2 second cooldown)
I will survive! (keep you alive when warriors start giving you ugly conditions)
Pure strike
Hundred blades
Final Thrust
Res signet

The deal:
First using conjure flame will up my damage and my HP.
Target monk and make him run for it. Chase him with sprint and spam protectors strike on him while running. This will easily damage him for an unexpected 70+ hp for every 2 seconds. Since my char has above 40 energy because of morale boost (base energy 39), it will be easy to spam protectors strike. When the monk finally stops to heal, you use hundred blades which will surely charge your adrenaline enough for a final thrust. Top the cake with a pure strike, which is unblockable, you have yourself a dead monk.

Comments welcome (oh, and i know some of my equipped skills might be substituted for better ones, but the main goal of this thread is to make people aware of the power that is protectors strike)
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Old Jun 11, 2005, 12:47 PM // 12:47   #2
Ascalonian Squire
 
 
Join Date: Jun 2005
Location: Florida
Guild: Emperors of War {EoW}
Profession: W/Mo
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Ahh very nice. I have a W/E as my Roleplaying character. I use him in GvG sometimes. That is a good setup though. I might take it and edit it up a little bit
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Old Jun 11, 2005, 04:56 PM // 16:56   #3
Krytan Explorer
 
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Join Date: Mar 2005
Location: Michigan
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The problem with this build is this part:

Quote:
Target monk and make him run for it.
With that skill set, your damage will be pitiful, so there's really no way a monk is going to start running from you, especially considering a monk's best defense is to sit there and heal, not to run.
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Old Jun 11, 2005, 06:34 PM // 18:34   #4
rii
Desert Nomad
 
Join Date: Mar 2005
Location: UK
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^^ as a crazy crazy approach, he could coordinate his attack with a dps-er perhaps?

EDIT: i just thought id again raise the point that most builds focusing around one skill, often are weak. the only one i can think that isnt is fear me abuse.
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Old Jun 11, 2005, 07:30 PM // 19:30   #5
Forge Runner
 
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Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Actually, I think it really depends on the skill.

I run a Victory is Mine! conditions engine that works just fine based off of it. It's an awesome healing tool with my tactics level at 9+1 and I drop conditions left and right at the drop of a hat.

Also, if the enemy is healing said conditions, that's less time for him to be healing hp damage [that myself and other teammates are doing].

Since it's a shout, it's not easy to interrupt or counter well and well, there are other skills I'm sure.

Grenth's Balance comboed with several hp sacrificing skills probably rocks the house if timed properly. You can reduce an enemy monk's hp by 50% in one shot.

I think it really just depends on the skill. This "Fear Me" abuse that you've mentioned has caught my interest. Hmm...
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Old Jun 11, 2005, 10:35 PM // 22:35   #6
rii
Desert Nomad
 
Join Date: Mar 2005
Location: UK
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yeah man, echo, fear me, for great justice, to the limit is a great party, maybe with arcane echo in there for kicks.

When i said that thing about focus builds, i was talking about iW predominantly. A lot of people just put iW in, think 'omg damage' and leave the rest of there skill bar with random dodges and resses. then someone does enchantment removal, someone else says iW sucks, and everyone goes home. It just shouldnt be that way man.....
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Old Jun 11, 2005, 11:30 PM // 23:30   #7
Krytan Explorer
 
Join Date: May 2005
Location: PVP Ranger: Does Stuff Fast
Guild: XXX
Profession: W/Mo
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The problem still remains, most monks are able to use healing touch to make it so they don't even need to run. You're build focuses on making them all run and if they don't, it'll render half of your skills useless. If you try to maintain a fight not involving a fleeing opponent, the best you can amount to is hundred blades enough until you have enough for final thrust. I'll see what i can do by means of improvement

Attributes
Axe: 12 + X
Strength 8 + X
Fire: 10

Essential: (Switch it to an axe, stick a fiery hilt and it's all good)
1. Conjure Flame
2. Rush
3. Dismember
3. Axe Rake
4. Cleave
5. For Great Justice, (Or meteor, for a ranged knockdown)
6. Protectors Strike
7. Bulls Strike
8. FREE SLOT

This time, atleast a spam of cleave with for great justice will still allow you to let the enemy know "Hey, i better get out of here. (Unless it's a warrior.. then there's not much point)". Rush has a longer effect and requires adreniline insted of mana, allowing you to spam more protectors. If the opponent is getting too far away then you'll be unable to gain adreniline to catch them, so you can either target nearby enemies and use for great justice to speed up the adrenal process, or meteor your opponent to the ground and hopefully you can build up enough adreniline to either rush or cripple your opponent.
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Old Jun 12, 2005, 01:36 AM // 01:36   #8
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Try somthing more like this:

1. Water trident.
2. Hammer bash.
3. Heavy blow.
4. Staggering blow.
5. Sprint.
6. Ice prison.
7. Bezerker stance.
8. Endure pain.

Ok so you have no heal. But considering you're trying to put a warriorinto a viable place for killing monks, in the tombs of all places... you really must be talking about a well organised team so i'm going on an assumtion you have atleast 2 dedicated healers.

-Start by using sprint to charge the monk in question. Get the hammer to use, and try to knock him down as often as possible until he starts to run.

-At this point hit him with Ice prison and when you get into straight lines with him (due to the nature of ice trident) use ice trident, he'll fall down. Get over next to him and repeat the process, bezerker stance is simply in there to help a warrior with hamer based attacks to gain as much adreniline as he may need.

Endure pain is simply there due to the fact many people may try support their monk, and your monk may not be able to react fast eough, this skill will give your healer sometime.
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Old Jun 12, 2005, 05:35 AM // 05:35   #9
Jungle Guide
 
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What happens when you encounter a Monk that uses Reversal of Fortune, Healing Hands, Healing Touch, Mark of Protection, or some other skill, and stands his ground?
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Old Jun 12, 2005, 08:59 PM // 20:59   #10
Lion's Arch Merchant
 
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Location: Under a hippo.
Guild: TC
Profession: Me/W
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1 skill I know can help:Mark of Rodgort
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